Goddess Deity Entity
Yasakani no Magatama — When either this goddess or a supporting entity makes an attack, this goddess may give +1 to the attack roll for each counter on the defending entity.
God Deity Entity
The Hidden One — When this god is invoked, he may choose an opposing faction. When he does, one of the entities in the chosen faction must make a defense roll. If that roll is less than 11, this god may remove up to 2 energy points from each entity within that faction.
God Deity Entity
Protector of the Dead — Whenever a supporting entity is removed from the battle, this god may clash with the removing entity. If this god wins that clash, he may remove up to 2 energy points from the removing entity.
Creature Entity
Guard of Enlil — Once per round when this creature makes an attack, if there is at least one other entity with in the battle, this creature may make an additional attack.
Goddess Deity Entity
Aphrodite Apaturus — Empower: This goddess may force any entity to attack any other entity.
God Deity Entity
Apollo Argyrotoxus — When a supporting entity makes an attack roll, that entity may roll an additional die and take the highest number among dice rolled.
God Deity Entity
Apollo Argyrotoxus — When a supporting entity makes an attack roll, that entity may roll an additional die and take the highest number among dice rolled.
God Deity Entity
Ares Enualios — When this god makes an attack and hits, he removes an energy point from a supporting entity, if possible.
Goddess Deity Entity
Artemis Agrotera — Whenever an opposing entity clashes with a supporting entity, this goddess may give -1 to the opposing entity's clash roll.
Intervention
This intervention may only be used immediately after an attack hits. Remove up to 2 energy points from an opposing entity.
Goddess Deity Entity
Athena Promachos — When this goddess is invoked or returns to the battle, she may choose an element. She gives +1 Attack and -1 Defense to all of the entities in the battle that have the chosen element.
Intervention
This intervention may only be used immediately after an opposing entity makes a defense or clash roll. That roll gets -2.
God Deity Entity
The Daemon Sultan — When this god removes one or more energy points from an entity in a coalition faction, he may remove an energy point from all other entities in all coalition factions. This god may only battle when Cthulhu Rises.
God Deity Entity
Vitrastr Àsa — Whenever either this god or a supporting entity is attacked, if the attacking entity shares an element with the defending entity, this god may give the defense roll a +2.
Goddess Deity Entity
The Beautiful Woman — When this goddess makes an attack and the attack hits, she may give an energy point to any supporting entity.
Goddess Deity Entity
The Beautiful Woman — When this goddess makes an attack and the attack hits, she may give an energy point to any supporting entity.
Goddess Deity Entity
Nyoi Hōju — Once per round when a supporting entity makes a die roll, this goddess may roll a die. When she does, this goddess may then replace the entity's die roll with that roll.
Battleground
Deities get Attack +2 and have ": Destroy Bifröst and remove 2 energy points from each entity in the battle."
God Deity Entity
Tamonten — When this god is attacked and the attack hits, the attacking entity removes 1 less energy point from him, to a minimum of 1.
God Deity Entity
Tamonten — When this god is attacked and the attack hits, the attacking entity removes 1 less energy point from him, to a minimum of 1.
Intervention
This intervention may only be used immediately after an opposing faction uses an intervention. That intervention is discarded, and its effects are nullified.
Goddess Deity Entity
Purifying Flood — When this goddess is invoked, she may choose an opposing entity to make a defense roll. If that roll is less than 11, that entity is defeated.
Goddess Deity Entity
Purifying Flood — When this goddess is invoked, she may choose an opposing entity to make a defense roll. If that roll is less than 11, that entity is defeated.
Goddess Deity Entity
Goddess of Nourishment — When this goddess is invoked, she may give any or all of her energy points to her supporting entities.
Goddess Deity Entity
Cihuātēotl — When this goddess is invoked, she may summon a Cihuātēotl creature. This goddess cannot be attacked while she is supported by a Cihuacoatl.
Creature Entity
Celestial Princess — Once per round, when this creature removes at least one energy point from an opposing entity, she may give an energy point to a supporting entity.
Goddess Deity Entity
Skirt of Serpents — When this goddess is invoked, and before the start of each round, she may roll 1 die. If the roll is even, she may choose an opposing faction, and give -1 Power to all of the entities in that faction until the end of the round.
God Deity Entity
High Priest of the Outer Gods — When a deity in the outer faction is hit by an attack from an opposing entity, this god clashes with that entity. If this god wins that clash, he removes up to 2 energy points from that entity. This god may only battle when Cthulhu Rises.
God Deity Entity
The Sleeper of R'lyeh — When this god is invoked, and at the start of each round, this god may clash with an opposing entity. When this god wins a clash, he may remove an energy point from an opposing entity.
Creature Entity
Esoteric Order of Dagon — When this creature makes an attack, if all of the entities in this creature's faction have , the defending entity gets -1 Defense for each Deep One in this creature's faction.
Creature Entity
Esoteric Order of Dagon — When this creature makes an attack, if all of the entities in this creature's faction have , the defending entity gets -1 Defense for each Deep One in this creature's faction.
Creature Entity
Esoteric Order of Dagon — When this creature makes an attack, if all of the entities in this creature's faction have , the defending entity gets -1 Defense for each Deep One in this creature's faction.
Creature Entity
Esoteric Order of Dagon — When this creature makes an attack, if all of the entities in this creature's faction have , the defending entity gets -1 Defense for each Deep One in this creature's faction.
Goddess Deity Entity
Demeter Carpophorus — At the end of each round, this goddess may clash with an opposing entity. When this goddess wins a clash, she may give a Feast counter to a supporting entity. At the start of each round, this goddess may give one energy point to each supporting entity for each feast counter it has.
Intervention
This intervention may only be used immediately after an entity in this faction is attacked and the attack hits. No energy may be removed as a result of that attack.
Battleground
When an entity would be defeated, that entity may make a die roll. If that roll is even, that entity remains in the battle with 1 energy point. Each entity may only use this ability once per round.
God Deity Entity
Lord of the Abzu — When this god makes a defense roll, he may use his current energy point total as his Defense score. This god may never have more than 9 energy points.
God Deity Entity
Lord of the Abzu — When this god makes a defense roll, he may use his current energy point total as his Defense score. This god may never have more than 9 energy points.
God Deity Entity
Anzû — When this god is invoked, he may summon an Anzû creature. This god cannot be attacked while he is supported by Anzû.
Goddess Deity Entity
Lady of the Great Place — When this goddess is attacked and the attack misses, she may remove a number of energy points from the attacking entity equal to the difference between the defense and attack rolls.
God Deity Entity
Deep One — When this god first enters the battle, he may summon a Deep One creature. This god cannot be attacked while he is supported by a Deep One. When this god makes an attack, if all of the entities in this god's faction have , the defending entity gets -1 Defense for each Deep One in this god's faction.
Intervention
This intervention may only be used immediately after an attack hits. An entity in this faction may immediately make an attack.
Goddess Deity Entity
Brisingamen — When this goddess is attacked and the attack misses, she may give an energy point to any supporting entity.
God Deity Entity
Skíðblaðnir — Once per round before a supporting entity would be attacked, this god may change the target of that attack to be another supporting entity.
Goddess Deity Entity
Friggerock — Once per round when an opposing entity makes a die roll, this goddess may force that entity to replace that die roll with another.
God Deity Entity
Bag of Winds — When this god makes an attack or defense roll, he may roll an additional die and take the highest number among dice rolled.
God Deity Entity
The Unspeakable — While all of the entities in this god's faction have , this god may give them +1 Attack.
God Deity Entity
Himinbjörg — When this god is invoked, and at the start of each round, this god may choose a supporting entity. The first time that the chosen entity makes an attack during that round, that entity may make an additional attack.
Goddess Deity Entity
Sultr — Empower: This goddess may give a Famine counter to an opposing entity, and roll one die. If the roll is even, she may give an additional famine counter to a different opposing entity. At the start of each round, this goddess may remove one energy point from each opposing entity for each famine counter it has.
God Deity Entity
Hephaestus Clytotechnes — When either this god or a supporting entity is attacked, this god may give -1 to the attack roll.
God Deity Entity
Hephaestus Clytotechnes — When either this god or a supporting entity is attacked, this god may give -1 to the attack roll.
Goddess Deity Entity
Hydra Lernaia — When this goddess is invoked, she may summon a Hydra creature. This goddess cannot be attacked while she is supported by a Hydra.
God Deity Entity
Hermes Promachus — Once per round when this god makes an attack, he may make an additional attack.
God Deity Entity
Hermes Promachus — Once per round when this god makes an attack, he may make an additional attack.
Goddess Deity Entity
Hestia Boulaia — When this goddess is invoked, and at the start of each round, this goddess may clash with an opposing entity. When this goddess wins a clash, all supporting entities get +1 Attack for the rest of the round.
God Deity Entity
Har-Wer — After this god makes an attack and hits, he may clash with an opposing entity. Once per round when this god wins a clash, he may immediately make an attack.
God Deity Entity
Har-Wer — After this god makes an attack and hits, he may clash with an opposing entity. Once per round when this god wins a clash, he may immediately make an attack.
God Deity Entity
Toxiuhmolpilia — When this god is invoked, and at the start of each round, this god may clash with an opposing entity. When this god wins a clash, he may give -1 Attack to the losing entity until the end of the round.
God Deity Entity
Divine Hurler — Once per round when a supporting entity makes an attack, this god may make an attack.
Creature Entity
Sprouting Heads — When this entity makes an attack, the defending entity's defense roll gets -1 for each energy point this creature has lost, to a maximum of -4.
God Deity Entity
Lord of Sleep — While all of the entities in this god's faction have , their Defense scores cannot be modified by the abilities of opposing entities.
Intervention
This intervention may only be used immediately after a defense roll is made. That roll gets either +2 or -2.
Goddess Deity Entity
Iðunnar Epla — This goddess may give +1 Power to all supporting entities.
Goddess Deity Entity
Lady of Heaven — When either this goddess or a supporting entity makes an attack and the defending entity has at least one counter on it, this goddess may give +1 to the attack roll.
Goddess Deity Entity
Weret-Hekau — When this goddess is invoked, and at the start of each round, this goddess may choose an opposing entity and clash with it. When this goddess wins a clash, she may give an energy point to any supporting entity.
God Deity Entity
Destroy the Rebellious Land — When this god is invoked or returns to the battle, he may choose an element. Once per round when a supporting entity with chosen element makes an attack, that entity may make an additional attack.
God Deity Entity
Amenonuhoko — When this god attacks an entity with or , his attack roll gets +2. When this god is attacked by an entity with or , his defense roll gets +1.
Goddess Deity Entity
Yomotsu ōkami — When this goddess is invoked, she may clash with an opposing entity. If this goddess wins that clash, the opposing entity is defeated.
Goddess Deity Entity
Yomotsu ōkami — When this goddess is invoked, she may clash with an opposing entity. If this goddess wins that clash, the opposing entity is defeated.
God Deity Entity
Scroll of Life — This god may give +1 Power to all supporting entities.
God Deity Entity
Bölvasmiðr — When this god is invoked, and before the start of each round, he may roll one die. If the die roll is even, all opposing entities get -1 Defense until the end of the round. If the roll is odd, all supporting entities get +1 Attack until the end of the round.
Intervention
This intervention may only be used immediately after an entity in this faction makes an attack and the attack misses. Remove up to 2 energy points from an opposing entity.
Goddess Deity Entity
Lady of the Dead — Empower: This goddess may choose an opposing entity, and force that entity to make a defense roll. If that roll is less than 11, this goddess may remove up to 2 energy points from that entity.
Goddess Deity Entity
Lady of the Dead — Empower: This goddess may choose an opposing entity, and force that entity to make a defense roll. If that roll is less than 11, this goddess may remove up to 2 energy points from that entity.
God Deity Entity
Lord of Mictlan — When this god is invoked, and at the start of each round, he may clash with an opposing entity. When this god wins a clash, he may remove an energy point from the losing entity.
God Deity Entity
Lord of Mictlan — When this god is invoked, and at the start of each round, he may clash with an opposing entity. When this god wins a clash, he may remove an energy point from the losing entity.
Goddess Deity Entity
Tentacled Fury — When an opposing entity attacks a supporting creature and that attack hits, this goddess may immediately attack that opposing entity.
Battleground
When an entity loses a clash, remove two energy points from that entity.
Goddess Deity Entity
As Bright As the Stars — Empower: This goddess may choose an opposing entity, and force that entity to make a defense roll. If that roll is less than 11, this goddess may roll a die and remove up to that many energy points from the chosen entity.
Goddess Deity Entity
Victorious — When an opposing entity is defeated, this goddess gets +1 Attack for the rest of the battle.
Goddess Deity Entity
Great Queen — When this goddess is invoked, she may give up to 4 total energy points to her supporting entities.
Goddess Deity Entity
Wild Cow of the Enclosure — When an opposing entity's ability would modify a supporting entity's Defense score, this goddess may prevent that ability from modifying that score.
God Deity Entity
Sharur — When this god makes an attack and hits, he may give -1 Defense to the defending entity for the rest of the round.
God Deity Entity
Crawling Chaos — When a supporting entity in the outer faction removes one or more energy points from an opposing entity, this god may remove an energy point from that opposing entity. This god may only battle when Cthulhu Rises.
God Deity Entity
Óðins Meyjar — When this god is invoked, he may summon a Valkyrie creature. This god cannot be attacked while he is supported by a Valkyrie.
God Goddess Deity Entity
Goukaku — Once per round after a supporting entity makes an attack and hits, this god may clash with an opposing entity. If this god wins that clash, the supporting entity may make an additional attack.
God Deity Entity
The Mummified God — This god cannot lose energy points or be removed from the battle without making a defense roll.
God Deity Entity
Poseidon Taureos — When a supporting entity makes an attack, the defending entity gets -1 Defense until the end of the round, to a maximum of -2.
God Deity Entity
Ehecaicozcatl — Once per round after a supporting entity makes an attack and hits, if the attack roll was even, that entity may make an additional attack.
God Deity Entity
Sphinx — When this god is invoked, he may summon a Sphinx creature. This god cannot be attacked while he is supported by a Sphinx.
God Deity Entity
Raiju — When this god is invoked, he may summon a Raiju creature. This god cannot be attacked while he is supported by a Raiju.
Creature Entity
Thunder Beast — Empower: This creature may choose up to 2 opposing entities, and force them to each make a defense roll. If either entity's roll is less than 11, this creature may remove 1 energy point from each one.
God Deity Entity
Ryūgū-jō — When this god is invoked, and at the start of each round, he may clash with an opposing entity. When this god wins a clash, the losing entity gets -1 Defense for the rest of the round.
God Deity Entity
Lord of the Hallowed Land — When this god is invoked, he may return any defeated entity to the battle, and then this god is automatically defeated. When an entity is returned this way, that entity becomes part of this god's faction.
Goddess Deity Entity
Lady of Slaughter — Each round, this goddess may give +2 to the first attack roll made by a supporting entity.
Goddess Deity Entity
Lady of Slaughter — Each round, this goddess may give +2 to the first attack roll made by a supporting entity.
God Deity Entity
Lord of the Desert — Empower: This god may clash with an opposing entity. If this god wins that clash, roll a die, and remove that many energy points from the losing entity.
Creature Entity
Tekeli-li — When this creature removes one or more energy points from an opposing entity, if all of the entities in this creature's faction have , it may remove an additional energy point for each Shoggoth in this creature's faction.
Creature Entity
Tekeli-li — When this creature removes one or more energy points from an opposing entity, if all of the entities in this creature's faction have , it may remove an additional energy point for each Shoggoth in this creature's faction.
Creature Entity
Tekeli-li — When this creature removes one or more energy points from an opposing entity, if all of the entities in this creature's faction have , it may remove an additional energy point for each Shoggoth in this creature's faction.
Creature Entity
Tekeli-li — When this creature removes one or more energy points from an opposing entity, if all of the entities in this creature's faction have , it may remove an additional energy point for each Shoggoth in this creature's faction.
God Deity Entity
Demon Queller — While there is an opposing creature in play, this god may give +1 Attack to all supporting entities.
Goddess Deity Entity
Öndurdís — Once per round when an entity makes a roll, this goddess may give -1 to that roll.
Goddess Deity Entity
Öndurdís — Once per round when an entity makes a roll, this goddess may give -1 to that roll.
Goddess Deity Entity
Álfröðull — When this goddess makes an attack roll, she may use her current energy point total as her Attack score. This goddess may never have more than 9 energy points.
Goddess Deity Entity
Álfröðull — When this goddess makes an attack roll, she may use her current energy point total as her Attack score. This goddess may never have more than 9 energy points.
Creature Entity
Divine Guardian — When an opposing entity's ability would modify the defense roll of an entity in this faction, this creature may prevent that modification from occurring.
Intervention
This intervention may only be used immediately after an attack roll is made. That roll gets either +2 or -2.
God Deity Entity
Amenohabakiri — Each round, this god may give +2 to the first defense roll made by a supporting entity.
God Deity Entity
Amenohabakiri — Each round, this god may give +2 to the first defense roll made by a supporting entity.
Goddess Deity Entity
Mistress of Pure Water — When this goddess is invoked, and before the start of each round, she may roll 1 die. If the roll is even, she may give +1 to the defense rolls made by all of the entities in her faction until the end of the round.
God Deity Entity
Ilhuicahua Tlalticpaque — When this god is invoked, he may replace this ability with any supporting entity's ability.
God Deity Entity
Mjölnir — Once per round after this god makes an attack, if the attack roll was even, he may make an additional attack.
God Deity Entity
Mjölnir — Once per round after this god makes an attack, if the attack roll was even, he may make an additional attack.
God Deity Entity
Tlamacazqui — This god gets +1 Defense for each supporting entity with .
Intervention
This intervention may only be used immediately after an entity in this faction makes an attack or clash roll. That roll gets +2.
God Deity Entity
Lord of Truth — When this god attacks an entity with , the attack roll gets +2. When this god is attacked by an entity with , the defense roll gets +1.
Creature Entity
Gunnr — This creature gets +1 Attack for each supporting entity with .
Intervention
This intervention may only be used immediately after an entity in this faction is defeated. Remove up to 3 energy points from an opposing entity.
Goddess Deity Entity
Lady of Flame — Whenever a supporting entity makes an attack, if the attacking entity shares an element with the defending entity, this goddess may give +2 to the attack roll.
Intervention
This intervention may only be used immediately after an entity in this faction is attacked and the attack hits. Remove up to 2 energy points from the attacking entity.
God Deity Entity
Xiuhuitzolli — When this god makes an attack, the attack roll gets +1 for each counter on the defending entity.
God Deity Entity
The Gate — This god may give +2 to all rolls made by the entities in this god's faction. This god may only battle when Cthulhu Rises.
God Deity Entity
Zeus Brontios — When this god is invoked, he may choose an opposing faction. When he does, one of the entities in the chosen faction must clash with this god. If this god wins that clash, he may remove up to 2 energy points from each entity within that faction.