All Cards

Card image for Amaterasu
Amaterasu Japanese S01C37
Goddess Deity Entity Fire
6 6 8

Yasakani no Magatama — When either this goddess or a supporting entity makes an attack, this goddess may give +1 to the attack roll for each counter on the defending entity.

Card image for Amun
Amun Egyptian S01C13
God Deity Entity Air
7 7 7

The Hidden One — When this god is invoked, he may choose an opposing faction. When he does, one of the entities in the chosen faction must make a defense roll. If that roll is less than 11, this god may remove up to 2 energy points from each entity within that faction.

Card image for Anubis
Anubis Egyptian S01C14
God Deity Entity Chaos
7 7 8

Protector of the Dead — Whenever a supporting entity is removed from the battle, this god may clash with the removing entity. If this god wins that clash, he may remove up to 2 energy points from the removing entity.

Card image for Anzû
Anzû Sumerian S01C78
Creature Entity Air
6 5 6

Guard of Enlil — Once per round when this creature makes an attack, if there is at least one other entity with Air in the battle, this creature may make an additional attack.

Card image for Aphrodite
Aphrodite Greek S01C25
Goddess Deity Entity Chaos
6 7 7

Aphrodite Apaturus — Empower: This goddess may force any entity to attack any other entity.

Card image for Apollo
Apollo Greek S01D06
God Deity Entity Law
7 6 6

Apollo Argyrotoxus — When a supporting entity makes an attack roll, that entity may roll an additional die and take the highest number among dice rolled.

Card image for Apollo
Apollo Greek S01C26
God Deity Entity Law
7 6 6

Apollo Argyrotoxus — When a supporting entity makes an attack roll, that entity may roll an additional die and take the highest number among dice rolled.

Card image for Ares
Ares Greek S01C27
God Deity Entity Chaos
9 6 6

Ares Enualios — When this god makes an attack and hits, he removes an energy point from a supporting entity, if possible.

Card image for Artemis
Artemis Greek S01C28
Goddess Deity Entity Earth
8 7 7

Artemis Agrotera — Whenever an opposing entity clashes with a supporting entity, this goddess may give -1 to the opposing entity's clash roll.

Card image for Asteroid Impact
Asteroid Impact S01N06
Intervention
Air Chaos Fire

This intervention may only be used immediately after an attack hits. Remove up to 2 energy points from an opposing entity.

Card image for Athena
Athena Greek S01C29
Goddess Deity Entity Law
7 7 7

Athena Promachos — When this goddess is invoked or returns to the battle, she may choose an element. She gives +1 Attack and -1 Defense to all of the entities in the battle that have the chosen element.

Card image for Avalanche
Avalanche S01N07
Intervention
Chaos Earth Water

This intervention may only be used immediately after an opposing entity makes a defense or clash roll. That roll gets -2.

Card image for Azathoth
Azathoth Old Ones S01R01
God Deity Entity Chaos
8 8 9

The Daemon Sultan — When this god removes one or more energy points from an entity in a coalition faction, he may remove an energy point from all other entities in all coalition factions. This god may only battle when Cthulhu Rises.

Card image for Baldr
Baldr Norse S01C49
God Deity Entity Water
7 7 7

Vitrastr Àsa — Whenever either this god or a supporting entity is attacked, if the attacking entity shares an element with the defending entity, this god may give the defense roll a +2.

Card image for Bau
Bau Sumerian S01D15
Goddess Deity Entity Earth
7 7 6

The Beautiful Woman — When this goddess makes an attack and the attack hits, she may give an energy point to any supporting entity.

Card image for Bau
Bau Sumerian S01C61
Goddess Deity Entity Earth
7 7 6

The Beautiful Woman — When this goddess makes an attack and the attack hits, she may give an energy point to any supporting entity.

Card image for Benzaiten
Benzaiten Japanese S01C38
Goddess Deity Entity Law
7 7 6

Nyoi Hōju — Once per round when a supporting entity makes a die roll, this goddess may roll a die. When she does, this goddess may then replace the entity's die roll with that roll.

Card image for Bifröst
Bifröst Norse S01N02
Battleground Fire

Deities get Attack +2 and have "Empower: Destroy Bifröst and remove 2 energy points from each entity in the battle."

Card image for Bishamonten
Bishamonten Japanese S01C39
God Deity Entity Earth
8 6 7

Tamonten — When this god is attacked and the attack hits, the attacking entity removes 1 less energy point from him, to a minimum of 1.

Card image for Bishamonten
Bishamonten Japanese S01D09
God Deity Entity Earth
8 6 7

Tamonten — When this god is attacked and the attack hits, the attacking entity removes 1 less energy point from him, to a minimum of 1.

Card image for Blizzard
Blizzard S01N08
Intervention
Air Earth Law Water

This intervention may only be used immediately after an opposing faction uses an intervention. That intervention is discarded, and its effects are nullified.

Card image for Chalchiuhtlicue
Chalchiuhtlicue Aztec S01C01
Goddess Deity Entity Water
8 6 6

Purifying Flood — When this goddess is invoked, she may choose an opposing entity to make a defense roll. If that roll is less than 11, that entity is defeated.

Card image for Chalchiuhtlicue
Chalchiuhtlicue Aztec S01D01
Goddess Deity Entity Water
8 6 6

Purifying Flood — When this goddess is invoked, she may choose an opposing entity to make a defense roll. If that roll is less than 11, that entity is defeated.

Card image for Chicomecōātl
Chicomecōātl Aztec S01C02
Goddess Deity Entity Law
7 6 8

Goddess of Nourishment — When this goddess is invoked, she may give any or all of her energy points to her supporting entities.

Card image for Cihuacóatl
Cihuacóatl Aztec S01C03
Goddess Deity Entity Earth
6 6 7

Cihuātēotl — When this goddess is invoked, she may summon a Cihuātēotl creature. This goddess cannot be attacked while she is supported by a Cihuacoatl.

Card image for Cihuātēotl
Cihuātēotl Aztec S01C73
Creature Entity Earth
7 5 6

Celestial Princess — Once per round, when this creature removes at least one energy point from an opposing entity, she may give an energy point to a supporting entity.

Card image for Coatlicue
Coatlicue Aztec S01C04
Goddess Deity Entity Earth
7 6 8

Skirt of Serpents — When this goddess is invoked, and before the start of each round, she may roll 1 die. If the roll is even, she may choose an opposing faction, and give -1 Power to all of the entities in that faction until the end of the round.

Card image for Cthulhu
Cthulhu Old Ones S01P02
God Deity Entity Chaos
7 6 7

The Sleeper of R'lyeh — When this god is invoked, and at the start of each round, this god may clash with an opposing entity. When this god wins a clash, he may remove an energy point from an opposing entity.

Card image for Cthulhu
Cthulhu Old Ones S01R02
God Deity Entity Earth
8 7 8

High Priest of the Outer Gods — When a deity in the outer faction is hit by an attack from an opposing entity, this god clashes with that entity. If this god wins that clash, he removes up to 2 energy points from that entity. This god may only battle when Cthulhu Rises.

Card image for Deep One
Deep One Old Ones S01R11
Creature Entity Water
5 6 6

Esoteric Order of Dagon — When this creature makes an attack, if all of the entities in this creature's faction have Water, the defending entity gets -1 Defense for each Deep One in this creature's faction.

Card image for Deep One
Deep One Old Ones S01R10
Creature Entity Water
5 6 6

Esoteric Order of Dagon — When this creature makes an attack, if all of the entities in this creature's faction have Water, the defending entity gets -1 Defense for each Deep One in this creature's faction.

Card image for Deep One
Deep One Old Ones S01R12
Creature Entity Water
5 6 6

Esoteric Order of Dagon — When this creature makes an attack, if all of the entities in this creature's faction have Water, the defending entity gets -1 Defense for each Deep One in this creature's faction.

Card image for Deep One
Deep One Old Ones S01R09
Creature Entity Water
5 6 6

Esoteric Order of Dagon — When this creature makes an attack, if all of the entities in this creature's faction have Water, the defending entity gets -1 Defense for each Deep One in this creature's faction.

Card image for Demeter
Demeter Greek S01C30
Goddess Deity Entity Earth
6 6 7

Demeter Carpophorus — At the end of each round, this goddess may clash with an opposing entity. When this goddess wins a clash, she may give a Feast counter to a supporting entity. At the start of each round, this goddess may give one energy point to each supporting entity for each feast counter it has.

Card image for Drought
Drought S01N09
Intervention
Earth Fire Law

This intervention may only be used immediately after an entity in this faction is attacked and the attack hits. No energy may be removed as a result of that attack.

Card image for Duat
Duat Egyptian S01N03
Battleground Law

When an entity would be defeated, that entity may make a die roll. If that roll is even, that entity remains in the battle with 1 energy point. Each entity may only use this ability once per round.

Card image for Enki
Enki Sumerian S01D16
God Deity Entity Water
6 6 8

Lord of the Abzu — When this god makes a defense roll, he may use his current energy point total as his Defense score. This god may never have more than 9 energy points.

Card image for Enki
Enki Sumerian S01C62
God Deity Entity Water
6 6 8

Lord of the Abzu — When this god makes a defense roll, he may use his current energy point total as his Defense score. This god may never have more than 9 energy points.

Card image for Enlil
Enlil Sumerian S01C63
God Deity Entity Air
6 6 7

Anzû — When this god is invoked, he may summon an Anzû creature. This god cannot be attacked while he is supported by Anzû.

Card image for Ereškigal
Ereškigal Sumerian S01C64
Goddess Deity Entity Chaos
6 7 6

Lady of the Great Place — When this goddess is attacked and the attack misses, she may remove a number of energy points from the attacking entity equal to the difference between the defense and attack rolls.

Card image for Father Dagon
Father Dagon Old Ones S01R03
God Deity Entity Water
6 6 7

Deep One — When this god first enters the battle, he may summon a Deep One creature. This god cannot be attacked while he is supported by a Deep One. When this god makes an attack, if all of the entities in this god's faction have Water, the defending entity gets -1 Defense for each Deep One in this god's faction.

Card image for Firestorm
Firestorm S01N10
Intervention
Air Chaos Fire Water

This intervention may only be used immediately after an attack hits. An entity in this faction may immediately make an attack.

Card image for Freyja
Freyja Norse S01C50
Goddess Deity Entity Earth
7 7 7

Brisingamen — When this goddess is attacked and the attack misses, she may give an energy point to any supporting entity.

Card image for Freyr
Freyr Norse S01C52
God Deity Entity Water
8 7 6

Skíðblaðnir — Once per round before a supporting entity would be attacked, this god may change the target of that attack to be another supporting entity.

Card image for Frigg
Frigg Norse S01C51
Goddess Deity Entity Law
7 6 7

Friggerock — Once per round when an opposing entity makes a die roll, this goddess may force that entity to replace that die roll with another.

Card image for Fūjin
Fūjin Japanese S01C40
God Deity Entity Air
6 6 8

Bag of Winds — When this god makes an attack or defense roll, he may roll an additional die and take the highest number among dice rolled.

Card image for Hastur
Hastur Old Ones S01R04
God Deity Entity Fire
7 7 7

The Unspeakable — While all of the entities in this god's faction have Water, this god may give them +1 Attack.

Card image for Hathor
Hathor Egyptian S01C15
God Deity Entity Water
6 7 7

Mehturt — This god may give +1 Defense to all supporting entities.

Card image for Heimdallr
Heimdallr Norse S01C53
God Deity Entity Air
7 7 7

Himinbjörg — When this god is invoked, and at the start of each round, this god may choose a supporting entity. The first time that the chosen entity makes an attack during that round, that entity may make an additional attack.

Card image for Hel
Hel Norse S01C54
Goddess Deity Entity Chaos
6 6 7

Sultr — Empower: This goddess may give a Famine counter to an opposing entity, and roll one die. If the roll is even, she may give an additional famine counter to a different opposing entity. At the start of each round, this goddess may remove one energy point from each opposing entity for each famine counter it has.

Card image for Hephaestus
Hephaestus Greek S01D07
God Deity Entity Fire
7 6 8

Hephaestus Clytotechnes — When either this god or a supporting entity is attacked, this god may give -1 to the attack roll.

Card image for Hephaestus
Hephaestus Greek S01C31
God Deity Entity Fire
7 6 8

Hephaestus Clytotechnes — When either this god or a supporting entity is attacked, this god may give -1 to the attack roll.

Card image for Hera
Hera Greek S01C32
Goddess Deity Entity Water
6 7 5

Hydra Lernaia — When this goddess is invoked, she may summon a Hydra creature. This goddess cannot be attacked while she is supported by a Hydra.

Card image for Hermes
Hermes Greek S01D08
God Deity Entity Air
7 7 6

Hermes Promachus — Once per round when this god makes an attack, he may make an additional attack.

Card image for Hermes
Hermes Greek S01C33
God Deity Entity Air
7 7 6

Hermes Promachus — Once per round when this god makes an attack, he may make an additional attack.

Card image for Hestia
Hestia Greek S01C34
Goddess Deity Entity Fire
7 6 6

Hestia Boulaia — When this goddess is invoked, and at the start of each round, this goddess may clash with an opposing entity. When this goddess wins a clash, all supporting entities get +1 Attack for the rest of the round.

Card image for Horus
Horus Egyptian S01D04
God Deity Entity Air
7 7 7

Har-Wer — After this god makes an attack and hits, he may clash with an opposing entity. Once per round when this god wins a clash, he may immediately make an attack.

Card image for Horus
Horus Egyptian S01C16
God Deity Entity Air
7 7 7

Har-Wer — After this god makes an attack and hits, he may clash with an opposing entity. Once per round when this god wins a clash, he may immediately make an attack.

Card image for Huehuetéotl
Huehuetéotl Aztec S01C05
God Deity Entity Fire
7 7 7

Toxiuhmolpilia — When this god is invoked, and at the start of each round, this god may clash with an opposing entity. When this god wins a clash, he may give -1 Attack to the losing entity until the end of the round.

Card image for Huitzilopochtli
Huitzilopochtli Aztec S01C06
God Deity Entity Air
7 7 6

Divine Hurler — Once per round when a supporting entity makes an attack, this god may make an attack.

Card image for Hydra
Hydra Greek S01C75
Creature Entity Water
5 6 6

Sprouting Heads — When this entity makes an attack, the defending entity's defense roll gets -1 for each energy point this creature has lost, to a maximum of -4.

Card image for Hypnos
Hypnos Old Ones S01R05
God Deity Entity Law
7 7 7

Lord of Sleep — While all of the entities in this god's faction have Water, their Defense scores cannot be modified by the abilities of opposing entities.

Card image for Ice Storm
Ice Storm S01N11
Intervention
Air Law Water

This intervention may only be used immediately after a defense roll is made. That roll gets either +2 or -2.

Card image for Iðunn
Iðunn Norse S01C55
Goddess Deity Entity Earth
6 6 7

Iðunnar Epla — This goddess may give +1 Power to all supporting entities.

Card image for Inanna
Inanna Sumerian S01C65
Goddess Deity Entity Fire
7 7 7

Lady of Heaven — When either this goddess or a supporting entity makes an attack and the defending entity has at least one counter on it, this goddess may give +1 to the attack roll.

Card image for Isis
Isis Egyptian S01C17
Goddess Deity Entity Earth
6 6 8

Weret-Hekau — When this goddess is invoked, and at the start of each round, this goddess may choose an opposing entity and clash with it. When this goddess wins a clash, she may give an energy point to any supporting entity.

Card image for Iškur
Iškur Sumerian S01C66
God Deity Entity Air
7 7 7

Destroy the Rebellious Land — When this god is invoked or returns to the battle, he may choose an element. Once per round when a supporting entity with chosen element makes an attack, that entity may make an additional attack.

Card image for Izanagi
Izanagi Japanese S01C41
God Deity Entity Law
6 7 8

Amenonuhoko — When this god attacks an entity with Law or Chaos, his attack roll gets +2. When this god is attacked by an entity with Law or Chaos, his defense roll gets +1.

Card image for Izanami
Izanami Japanese S01D10
Goddess Deity Entity Chaos
6 6 8

Yomotsu ōkami — When this goddess is invoked, she may clash with an opposing entity. If this goddess wins that clash, the opposing entity is defeated.

Card image for Izanami
Izanami Japanese S01C42
Goddess Deity Entity Chaos
6 6 8

Yomotsu ōkami — When this goddess is invoked, she may clash with an opposing entity. If this goddess wins that clash, the opposing entity is defeated.

Card image for Jurōjin
Jurōjin Japanese S01C43
God Deity Entity Earth
6 7 7

Scroll of Life — This god may give +1 Power to all supporting entities.

Card image for Loki
Loki Norse S01C56
God Deity Entity Chaos
7 7 6

Bölvasmiðr — When this god is invoked, and before the start of each round, he may roll one die. If the die roll is even, all opposing entities get -1 Defense until the end of the round. If the roll is odd, all supporting entities get +1 Attack until the end of the round.

Card image for Maelstrom
Maelstrom S01N12
Intervention
Air Chaos Water

This intervention may only be used immediately after an entity in this faction makes an attack and the attack misses. Remove up to 2 energy points from an opposing entity.

Card image for Mictecacihuatl
Mictecacihuatl Aztec S01D02
Goddess Deity Entity Chaos
7 7 7

Lady of the Dead — Empower: This goddess may choose an opposing entity, and force that entity to make a defense roll. If that roll is less than 11, this goddess may remove up to 2 energy points from that entity.

Card image for Mictecacihuatl
Mictecacihuatl Aztec S01C07
Goddess Deity Entity Chaos
7 7 7

Lady of the Dead — Empower: This goddess may choose an opposing entity, and force that entity to make a defense roll. If that roll is less than 11, this goddess may remove up to 2 energy points from that entity.

Card image for Mictlantecuhtli
Mictlantecuhtli Aztec S01C08
God Deity Entity Chaos
6 6 8

Lord of Mictlan — When this god is invoked, and at the start of each round, he may clash with an opposing entity. When this god wins a clash, he may remove an energy point from the losing entity.

Card image for Mictlantecuhtli
Mictlantecuhtli Aztec S01D03
God Deity Entity Chaos
6 6 8

Lord of Mictlan — When this god is invoked, and at the start of each round, he may clash with an opposing entity. When this god wins a clash, he may remove an energy point from the losing entity.

Card image for Mother Hydra
Mother Hydra Old Ones S01R06
Goddess Deity Entity Air
5 7 7

Tentacled Fury — When an opposing entity attacks a supporting creature and that attack hits, this goddess may immediately attack that opposing entity.

Card image for Mount Olympus
Mount Olympus Greek S01N04
Battleground Earth

When an entity loses a clash, remove two energy points from that entity.

Card image for Nanãya
Nanãya Sumerian S01C67
Goddess Deity Entity Chaos
7 7 7

As Bright As the Stars — Empower: This goddess may choose an opposing entity, and force that entity to make a defense roll. If that roll is less than 11, this goddess may roll a die and remove up to that many energy points from the chosen entity.

Card image for Narundi
Narundi Sumerian S01C68
Goddess Deity Entity Fire
6 7 8

Victorious — When an opposing entity is defeated, this goddess gets +1 Attack for the rest of the battle.

Card image for Ningal
Ningal Sumerian S01C69
Goddess Deity Entity Earth
7 6 7

Great Queen — When this goddess is invoked, she may give up to 4 total energy points to her supporting entities.

Card image for Ninsumun
Ninsumun Sumerian S01C70
Goddess Deity Entity Law
7 7 7

Wild Cow of the Enclosure — When an opposing entity's ability would modify a supporting entity's Defense score, this goddess may prevent that ability from modifying that score.

Card image for Ninurta
Ninurta Sumerian S01C71
God Deity Entity Water
7 6 7

Sharur — When this god makes an attack and hits, he may give -1 Defense to the defending entity for the rest of the round.

Card image for Nyarlathotep
Nyarlathotep Old Ones S01R07
God Deity Entity Chaos
7 7 8

Crawling Chaos — When a supporting entity in the outer faction removes one or more energy points from an opposing entity, this god may remove an energy point from that opposing entity. This god may only battle when Cthulhu Rises.

Card image for Óðin
Óðin Norse S01C57
God Deity Entity Fire
6 6 7

Óðins Meyjar — When this god is invoked, he may summon a Valkyrie creature. This god cannot be attacked while he is supported by a Valkyrie.

Card image for Oinari
Oinari Japanese S01C44
God Goddess Deity Entity Air
7 8 7

Goukaku — Once per round after a supporting entity makes an attack and hits, this god may clash with an opposing entity. If this god wins that clash, the supporting entity may make an additional attack.

Card image for Osiris
Osiris Egyptian S01C18
God Deity Entity Law
7 8 6

The Mummified God — This god cannot lose energy points or be removed from the battle without making a defense roll.

Card image for Poseidon
Poseidon Greek S01C35
God Deity Entity Water
6 6 7

Poseidon Taureos — When a supporting entity makes an attack, the defending entity gets -1 Defense until the end of the round, to a maximum of -2.

Card image for Prometheus
Prometheus Greek S01P01
God Titan Deity Entity Law
6 6 7

Stealer of Fire — Deities with Fire have no abilities.

Card image for Quetzalcóatl
Quetzalcóatl Aztec S01C09
God Deity Entity Air
7 7 7

Ehecaicozcatl — Once per round after a supporting entity makes an attack and hits, if the attack roll was even, that entity may make an additional attack.

Card image for R'lyeh
R'lyeh Old Ones S01N05
Battleground Chaos

Entities with Chaos or Water cannot be defeated by any entity's ability.

Card image for Ra
Ra Egyptian S01C19
God Deity Entity Law
7 5 7

Sphinx — When this god is invoked, he may summon a Sphinx creature. This god cannot be attacked while he is supported by a Sphinx.

Card image for Raijin
Raijin Japanese S01C45
God Deity Entity Chaos
7 6 5

Raiju — When this god is invoked, he may summon a Raiju creature. This god cannot be attacked while he is supported by a Raiju.

Card image for Raiju
Raiju Japanese S01C76
Creature Entity Chaos
5 6 6

Thunder Beast — Empower: This creature may choose up to 2 opposing entities, and force them to each make a defense roll. If either entity's roll is less than 11, this creature may remove 1 energy point from each one.

Card image for Ryūjin
Ryūjin Japanese S01C46
God Deity Entity Water
7 7 7

Ryūgū-jō — When this god is invoked, and at the start of each round, he may clash with an opposing entity. When this god wins a clash, the losing entity gets -1 Defense for the rest of the round.

Card image for Seker
Seker Egyptian S01C20
God Deity Entity Earth
6 7 6

Lord of the Hallowed Land — When this god is invoked, he may return any defeated entity to the battle, and then this god is automatically defeated. When an entity is returned this way, that entity becomes part of this god's faction.

Card image for Sekhmet
Sekhmet Egyptian S01C21
Goddess Deity Entity Fire
7 7 7

Lady of Slaughter — Each round, this goddess may give +2 to the first attack roll made by a supporting entity.

Card image for Sekhmet
Sekhmet Egyptian S01D05
Goddess Deity Entity Fire
7 7 7

Lady of Slaughter — Each round, this goddess may give +2 to the first attack roll made by a supporting entity.

Card image for Set
Set Egyptian S01C22
God Deity Entity Chaos
6 6 8

Lord of the Desert — Empower: This god may clash with an opposing entity. If this god wins that clash, roll a die, and remove that many energy points from the losing entity.

Card image for Shoggoth
Shoggoth Old Ones S01R14
Creature Entity Chaos
5 5 7

Tekeli-li — When this creature removes one or more energy points from an opposing entity, if all of the entities in this creature's faction have Water, it may remove an additional energy point for each Shoggoth in this creature's faction.

Card image for Shoggoth
Shoggoth Old Ones S01R16
Creature Entity Chaos
5 5 7

Tekeli-li — When this creature removes one or more energy points from an opposing entity, if all of the entities in this creature's faction have Water, it may remove an additional energy point for each Shoggoth in this creature's faction.

Card image for Shoggoth
Shoggoth Old Ones S01R13
Creature Entity Chaos
5 5 7

Tekeli-li — When this creature removes one or more energy points from an opposing entity, if all of the entities in this creature's faction have Water, it may remove an additional energy point for each Shoggoth in this creature's faction.

Card image for Shoggoth
Shoggoth Old Ones S01R15
Creature Entity Chaos
5 5 7

Tekeli-li — When this creature removes one or more energy points from an opposing entity, if all of the entities in this creature's faction have Water, it may remove an additional energy point for each Shoggoth in this creature's faction.

Card image for Shōki
Shōki Japanese S01C47
God Deity Entity Fire
8 6 7

Demon Queller — While there is an opposing creature in play, this god may give +1 Attack to all supporting entities.

Card image for Skaði
Skaði Norse S01D12
Goddess Deity Entity Law
6 7 7

Öndurdís — Once per round when an entity makes a roll, this goddess may give -1 to that roll.

Card image for Skaði
Skaði Norse S01C58
Goddess Deity Entity Law
6 7 7

Öndurdís — Once per round when an entity makes a roll, this goddess may give -1 to that roll.

Card image for Sól
Sól Norse S01C59
Goddess Deity Entity Fire
6 6 8

Álfröðull — When this goddess makes an attack roll, she may use her current energy point total as her Attack score. This goddess may never have more than 9 energy points.

Card image for Sól
Sól Norse S01D13
Goddess Deity Entity Fire
6 6 8

Álfröðull — When this goddess makes an attack roll, she may use her current energy point total as her Attack score. This goddess may never have more than 9 energy points.

Card image for Sphinx
Sphinx Egyptian S01C74
Creature Entity Law
6 5 6

Divine Guardian — When an opposing entity's ability would modify the defense roll of an entity in this faction, this creature may prevent that modification from occurring.

Card image for Sunblast
Sunblast S01N13
Intervention
Air Fire Law

This intervention may only be used immediately after an attack roll is made. That roll gets either +2 or -2.

Card image for Susanoo
Susanoo Japanese S01D11
God Deity Entity Water
7 7 6

Amenohabakiri — Each round, this god may give +2 to the first defense roll made by a supporting entity.

Card image for Susanoo
Susanoo Japanese S01C48
God Deity Entity Water
7 7 6

Amenohabakiri — Each round, this god may give +2 to the first defense roll made by a supporting entity.

Card image for Taweret
Taweret Egyptian S01C23
Goddess Deity Entity Water
7 6 8

Mistress of Pure Water — When this goddess is invoked, and before the start of each round, she may roll 1 die. If the roll is even, she may give +1 to the defense rolls made by all of the entities in her faction until the end of the round.

Card image for Tezcatlipōca
Tezcatlipōca Aztec S01C10
God Deity Entity Law
7 7 7

Ilhuicahua Tlalticpaque — When this god is invoked, he may replace this ability with any supporting entity's ability.

Card image for Thor
Thor Norse S01D14
God Deity Entity Air
7 7 7

Mjölnir — Once per round after this god makes an attack, if the attack roll was even, he may make an additional attack.

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Thor Norse S01C60
God Deity Entity Air
7 7 7

Mjölnir — Once per round after this god makes an attack, if the attack roll was even, he may make an additional attack.

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Tlālōc Aztec S01C11
God Deity Entity Water
7 7 7

Tlamacazqui — This god gets +1 Defense for each supporting entity with Water.

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Tsunami S01N14
Intervention
Earth Law Water

This intervention may only be used immediately after an entity in this faction makes an attack or clash roll. That roll gets +2.

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Utu Sumerian S01C72
God Deity Entity Law
7 7 7

Lord of Truth — When this god attacks an entity with Chaos, the attack roll gets +2. When this god is attacked by an entity with Chaos, the defense roll gets +1.

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Valkyrie Norse S01C77
Creature Entity Fire
6 7 5

Gunnr — This creature gets +1 Attack for each supporting entity with Fire.

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Volcanic Blast S01N15
Intervention
Chaos Earth Fire Law

This intervention may only be used immediately after an entity in this faction is defeated. Remove up to 3 energy points from an opposing entity.

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Wadjet Egyptian S01C24
Goddess Deity Entity Fire
7 7 7

Lady of Flame — Whenever a supporting entity makes an attack, if the attacking entity shares an element with the defending entity, this goddess may give +2 to the attack roll.

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Wildfire S01N16
Intervention
Chaos Earth Fire

This intervention may only be used immediately after an entity in this faction is attacked and the attack hits. Remove up to 2 energy points from the attacking entity.

Card image for Xiuhtecuhtli
Xiuhtecuhtli Aztec S01C12
God Deity Entity Fire
7 7 7

Xiuhuitzolli — When this god makes an attack, the attack roll gets +1 for each counter on the defending entity.

Card image for Yog-Sothoth
Yog-Sothoth Old Ones S01R08
God Deity Entity Law
7 7 8

The Gate — This god may give +2 to all rolls made by the entities in this god's faction. This god may only battle when Cthulhu Rises.

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Zeus Greek S01C36
God Deity Entity Air
7 6 8

Zeus Brontios — When this god is invoked, he may choose an opposing faction. When he does, one of the entities in the chosen faction must clash with this god. If this god wins that clash, he may remove up to 2 energy points from each entity within that faction.